Healer

The Healer is a village psychic able to save a player from dying

Night Actions
The Healer wakes up each night from Night 1 onwards, every night the moderator reveals how many infected there are in play to the Healer.

At the end of every night the Healer sees the player or players that are going to die that night. Once in the game the healer can choose one player to save from dying in the night.

Protection
The Healer is protected from becoming infected by the Pestilent.

Being Mystic the Healer is protected from being turned into a Thrall of the Vampire or of the Nosferatu. If chosen to be a Nosferatu Thrall the Healer does not die and does not open their eyes during the Nosferatu turn. The Healer is told if the Nosferatu tried to attack and was so saved from dying.

Additional Dangers
Apart from the usual dangers of being eaten by wolves, the Healer is also vulnerable to being forced onto the ballot by the Inquisitor and being killed by the Executioner for their mysticism. They also may become cursed if they use their power on the Crone, which would cause the Healer's power to fail.

Winning Conditions
The Healer wins when all shadow creatures are eliminated and there are either no Criminals alive or there is at least one Guard alive. The Inquisition aim to remove all the Mystics, and the Healer will lose if the Inquisition outlives the Mystics.