Clairvoyant

The Clairvoyant is a psychic playing for the village, and often regarded as their biggest weapon against the shadows. The Clairvoyant and the Alpha Wolf are the only two roles guaranteed to be in every game.

Night Actions
The Clairvoyant is the first to wake up each night from Night 1 onwards. They can use their power to point at a player and receive information from the moderator about if the player is seen as corrupt or not.

This information may change for a given player over the course of the game, such as if the target becomes cursed or a Thrall, or if the Clairvoyant themself becomes cursed through checking the Crone.

News at the Inn
The Clairvoyant's information is conveyed to the village through the Bard (when the target was not corrupt) or the Innkeeper (when the target was corrupt). If one of these roles is not in the game, dead, or turned into a Thrall, the Village will instead be told "There is no news from the Inn".

Protection
Being Mystic, the Clairvoyant is protected from being turned into a Thrall of the Vampire or of the Nosferatu. They may still be resurrected by Nosferatu but would not lose their powers or change factions.

Additional Dangers
Apart from the usual dangers of being eaten by Wolves, the Clairvoyant is also vulnerable to being forced onto the ballot by the Inquisitor and being killed by the Executioner for their Mysticism. They also may become cursed if they use their power on the Crone, which would cause them to see all players as non-corrupt for as long as the curse lasts.

Winning Conditions
The Clairvoyant wins with the Village once there are no more shadow roles left in play. Additionally, if the Inquisition was in play then there must be either a surviving mystic, or no inquisition left alive.