Moderator Guide

Creating a game
It is advised that the at least 25% of possible roles are not in play. If the size of the game gets too large, consider either splitting the game into two games, or adding in additional roles to increase the game size.

In order to keep the game balanced, it is also advised that roughly 25% of the roles in the game be shadows. The shadows often have additional knowledge about who is on their side, which must be balanced by being significantly outnumbered.

When playing with 3-moon roles, use them sparingly. Try picking a faction or two from 3-moon roles, but try to avoid throwing in too many roles at once unless the players have all experienced the roles a lot. These roles can be more complex too, so may not be appropriate for beginner moderators.

Guiding Discussions
The game can easily lose direction, it is the moderator's job to make sure the game stays on track. Although it is important to remember that people are there to have fun.

Make sure everyone has enough time to make their points, but if the conversation is not progessing, then suggest that the game goes to the next round of voting.

Time Limits
Having a countdown on days is a great way to add tension to the game or just to make sure games don't run for too long. There are several options to use when timing a game, it's up to you which one you wish to use, if any.
 * 1) Timed rounds: Each round of discussion has a limit, when the time runs out the village goes to the next stage of voting.
 * 2) Timed days: The days have a time limit, when the time runs out the game goes to night. Whether or not the village has a burning, of course this is only for experienced players as it is up to the village to manage their time.
 * 3) Guided Days: There are timed rounds, but if the village has time left from a round, then it is added onto the next round's time.

Fixing mistakes
Sometimes the moderator may make a wrong call and someone will live/die or be given incorrect information. For a small mistake (such as telling the Clairvoyant a target was non-corrupt when they were corrupt), it may be best to call up the player involved to privately talk to them. For larger errors which are announced to the whole village (E.g. a player was killed during the night), it may be best to just continue on.

At the end of the day, the most important thing is not strict adherence to the rules, but for the players to have fun.