Wizard

The Wizard is a village psychic able to learn if a player is mystic

Night Actions
The Wizard wakes up each night from Night 1 onwards, on Night 1 only they learn if one or more players start as a inquisition role.

Each night they can use their power to point at a player and receive information from the moderator about if the player is seen as mystic or not.

Protection
Being Mystic the Wizard is protected from being turned into a Thrall of the Vampire or of the Nosferatu. If chosen to be a Nosferatu Thrall the Wizard does not die and does not open their eyes during the Nosferatu turn. The Wizard is told if the Nosferatu tried to attack and was so saved from dying.

Additional Dangers
Apart from the usual dangers of being eaten by wolves, the Wizard is also vulnerable to being forced onto the ballot by the Inquisitor and being killed by the Executioner for their mysticism. They also may become cursed if they use their power on the Crone, which would cause them to see all players as Non-mystics while cursed.

Winning Conditions
The Wizard wins when all shadow creatures are eliminated and there are either no Criminals alive or there is at least one Guard alive.

The Inquisition aim to remove all the Mystics, and the Wizard will lose if the Inquisition outlives the Mystics.