Guildmaster

The Guildmaster is a Criminal who can see if a Mystic is in play and can recruit another Criminal.

Night Actions
On the first night the Thief opens their eyes, alongside the other Criminals and recognises each other.

Once in the game, from the second night onwards the Guildmaster may open their eyes at night during a Mystic's turn. If the Mystic is in play then the Guildmaster closes their eyes before the Mystic takes their night action.

If the Mystic is not in play then the Guildmaster can choose a player. If the chosen player is a Guard or a Wolf, then the Guildmaster dies. If the chosen player is Village, City or Inquisition Faction then that player becomes Criminal Faction. If the Guildmaster chooses anyone else, nothing happens.

When opening their eyes during a Mystic's turn, the Guildmaster must open their eyes as soon as the Mystic name is called and quickly get the attention of the moderator.

Winning Conditions
The Guildmaster wins when all shadow creatures are eliminated, also there must be least one Criminal alive and there are no Guards alive.