Inquisitor

The Inquisitor is the head of the Inquisition, and must be placed into the game if the Executioner or Templar are placed into the game.

Night Actions
During the first night, the Inquisitor is told how many Mystics are in play, and identifies the Executioner and the Templar.

During the nighttime, any Mystic who uses their power on the Inquisitor will wake up the Inquisitor and they will both identify each other.

Ballot Actions
The Inquisitor may Signal instead of voting during the Accusation phase of the Ballot. If the target is a Mystic then that player is placed onto the Ballot regardless of the number of votes received.

The Knights Templar
If the Inquisitor dies and the Templar is still in play, the moderator will begin a countdown in the morning, starting at the number of Mystics left in play. The village then has this many days and nights to kill all of the remaining Mystics, or end the game. Failure to do so will cause everybody to lose except the Wanderer if they have already won, also the Jester and Madman who automatically wins. Killing the Templar or turning them into a Thrall at this point will not stop the countdown.

Winning Conditions
The Inquisitor wins if all Shadows and Mystics are eliminated. There does not need to be any surviving Inquisition members to count as a victory.