Witch

The Witch is a village psychic able to protect one player from Shadows each night

Night Actions
From the second night onwards they can use their power each night to point at a player and for that night only that player is immune to being attacked by the Wolves, and cannot be turned into a Thrall of Nosferatu or the Vampire. The Witch also learns if that player has been cursed.

Protection
Being Mystic the Witch is protected from being turned into a Thrall of the Vampire or of the Nosferatu. If chosen to be a Nosferatu Thrall the Witch does not die and does not open their eyes during the Nosferatu turn. The Witch is told if the Nosferatu tried to attack and was so saved from dying.

Additional Dangers
Apart from the usual dangers of being eaten by wolves, the Witch is also vulnerable to being forced onto the ballot by the Inquisitor and being killed by the Executioner for their mysticism. They also may become cursed if they use their power on the Crone, which would cause the Witch's power to fail every time.

Winning Conditions
The Witch wins when all shadow creatures are eliminated and there are either no Criminals alive or there is at least one Guard alive.

The Inquisition aim to remove all the Mystics, and the Witch will lose if the Inquisition outlives the Mystics.